Jujutsu Shenanigans Styles: Which Character Should You Pick?
A practical Jujutsu Shenanigans Style shortlist: what each starter feels like, which inputs to learn first, and where the roster gets tricky.
Jujutsu Shenanigans calls its characters Styles. That matters because you are not grinding stats or building a permanent character: you are picking a moveset, spawning into a messy arena, and trying to win neutral before somebody turns a building into a projectile.
The short list that actually helps
| Style | What it feels like | First thing to practise |
|---|---|---|
| Honored One | Pulls, blasts and a readable neutral game. Good when you want space. | Land 1 or 2 after a side dash instead of throwing it raw. |
| Vessel | Straightforward punches with the famous Black Flash route. Great first pick. | M1 timing, then 3 twice with the preparation cue. |
| Ten Shadows | Summons control space while you look for a safe approach. | Place Rabbit Escape or Nue before you commit to a chase. |
| Switcher | Todo-style pressure and mind games. The fun starts when R changes the expected position. | Use Pebble Throw to make the opponent look at the wrong place. |
| Perfection | Strong reward for knowing when to cash out and when to wait. | Do not burn the whole kit into a block; practise one confirm. |
| Blood Manipulator | Mid-range projectiles and a clear neutral plan. | Keep Supernova as a threat, not a panic button. |
| Cursed Partners | Rika gives you extra routes, but the kit asks for more matchup knowledge. | Learn one base route before touching Copy Wheel. |
| Salaryman | Simple-looking normals with timing traps around Ratio Point. | Make the opponent respect R before swinging again. |
| Black Death | Base-only chaos: insects, clones and a lot of screen noise. | Learn where your swarm ends before a public-server fight. |
The roster page also separates complete Styles, base-only Styles, Early Access and special overpowered entries. “Base-only” does not mean “bad”; it means the Style uses a special awakening result instead of a full second moveset. That distinction is why two players can describe the same character very differently.
Pick by the mistake you keep making
- You dash in and get clipped: start with Honored One or Blood Manipulator and practise holding space.
- You panic when somebody blocks: use Vessel. Its basic plan is easy to read, which makes your own timing the lesson.
- You like setting traps: try Ten Shadows or Black Death, but learn the summon recovery before public lobbies.
- You want to outplay, not out-trade: Switcher is the obvious Todo answer, but
Boogie Woogieis only funny when you already understand where the opponent wants to stand.
There is no honest universal “best Style” answer. The best pick is the one whose first two minutes you can repeat without mashing every cooldown. Once that feels boring, you are ready for the next character page.
A five-minute roster test
- Spawn with the Style and do one full
M1string on a dummy or quiet player. - Dash in, block, and dash out. If you cannot return to neutral, do not add a combo yet.
- Use each numbered skill once at its intended distance. Write down which move whiffs when you panic.
- Fill awakening only after you have seen the base kit in a real exchange.
- Keep one clip or note for the route that worked. That is more useful than copying a tier-list letter.
Continue with the controls reference, then use the Vessel starter route or Black Flash guide when you want a concrete drill.
Gallery
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